My current project uses OS X’s SceneKit for some custom 3D stuff. The application has uses a SCNView for view the 3D content that the user will manipulate. The view is configured to allow the user to control the camera in the 3D environment. The default control allows the user to move the camera anywhere, … Continue reading "The Simpler Solution Prevails"
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First SceneKit Project
This post describes how I developed a pet appliction for Mac OS X Cocoa using SceneKit. The goal was to have a simple application were the user could press a button and have a ball move as a result. Here is the basic flow: What is SceneKit? My History with 3D-Application Programming Basic Application Setup … Continue reading "First SceneKit Project"
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